
So, whereas PS3 and PS4 games on PS Now had to work differently, it seems that this new patent sets up a method that at least could work-in theory-for more than one generation. Theoretically, “the PS6” would be even faster than the PS5 and could utilize this same concept, if at a faster rate. This patent looks to correct this, as it is designed to not only retrieve data block faster, but to pull various data blocks from multiple sources at once for faster processing. Many know the PS3 was complicated to work with on a game development side, which led to PS Now operating differently for PS3 and PS4 games on the backend. However, the patent does seem to be future-proofing PS Now, however. A patent obviously doesn’t contain this sort of information. It could very well be into this year or the next before it is fully implemented, or it could be the very next major PS5 system update. Of course, just because this patent exists doesn’t mean fans should expect PS5 games to appear on the PS Now service in the next batch.
PLAYSTATION NOW PS5 GAMES UPDATE
RELATED: PS4 System Update 9.00 Explained There’s a lot of technical aspects to it, but essentially, it boils down to being able to find game data faster and stream it effectively. The patent, seemingly discovered first by DualShockers, revolves around using multiple NVME drives networked together to faster find and stream games. The ‘Ultra High-Speed Low-Latency Network Storage’ patent, recently published by Sony but filed back in April, details this work. According to a new PS Now patent, Sony is actively working on making this a reality. Download-only games have appeared before, if rarely, but PS5 games have yet to appear on the service in any capacity. The PS Now streaming service isn’t necessarily as popular as PS Plus, but each and every month it provides players with a couple of stream-able games.
